| It's the noisiest game in
the house and only spectator game in the casino that's worthy of the name. Next to
Blackjack it's got some of the best player odds in the house and only Roulette has more
betting options for the player. It's the one and only Craps. And while it's true that a smart player can step in with $100 and with a little
luck walk away minutes later with $10,000, it's also true that there are more sucker bets
than you can shake a stick at. Few games show you the line between a smart bet and a bad
one, inked right on the felt for all to see. Strategy, opponents, long odds and smart
bets. Craps has it all.
Unfortunately Craps can be pretty intimidating for the
newcomer. There are such a large number of betting options, special rules and exceptions
that you'll feel as if you'll never get a handle on it. Personally, I avoided the Craps
table for the longest time simply because it was so noisy and confusing. But hang in there
because the smarter you play the easier it is. The trick is to take it one step at a time.
Basics
When you are rolling the dice you are the
"shooter". Your first toss in a round of Craps is called the Come Out roll. If
you roll a 7 or 11, you win and the round is over before it started. If you roll a 2, 3,
or 12 that's a Craps and you lose: again, it's over before it started. Any other number
becomes the Point. The purpose of the Come Out roll is to set the Point, which can be any
of 4, 5, 6, 8, 9 or 10. The Dealer places a puck marked "On" above the Point
number printed on the table.
Objective
The basic objective in Craps is for the shooter to win by
tossing the Point again before he tosses a 7. That 7 is called Out 7 to differentiate it
from the 7 on the Come Out roll. If the Point is tossed, the shooter and his fellow
bettors win and the round is over. If the shooter tosses Out 7, they lose and the round is
over. If the toss is neither the Point nor Out 7, the round continues and the dice keep
rolling.
Betting and payoff
Here's where life at the Craps table can get complicated.
There are an overwhelming number of betting options and it'll make you dizzy trying to
figure them all out at once. Like I promised though, it's easy to play smart. Let's talk
about those smart bets first.
Pass bets
The typical -- and simplest -- bet is called a Pass bet. It
is placed on the Pass Line before the Come Out roll. Assuming that the round goes past the
Come Out roll, you're betting on the chance that you'll roll the Point again before you
roll an Out 7. Pass bets win at even odds, 1:1. Since any Pass bets are typically betting
with the shooter, Pass bettors are said to be betting "right", they're
supporting the shooter in his attempt to win.
To Win: win on the Come Out roll if the dice show 7 or 11.
Win on any subsequent roll if you roll the Point.
To Lose: lose on the Come Out roll if the dice are Craps
(2, 3, or 12). Lose on any subsequent roll if it's an Out 7.
Don't Pass bets
A bet placed on the Don't Pass line is basically the
opposite of a Pass bet. Assuming that the round goes past the Come Out roll, you're
betting that the shooter will roll Out 7 before making the Point. In other words, you're
betting against the shooter, which is why it's called a "wrong" bet. Rest
assured though, there is nothing wrong with the odds on a Don't Pass bet.
To Win: win on the Come Out roll if the dice show Craps (2,
3 or 12). Win on any subsequent roll if it's an Out 7.
To Lose: lose on the Come Out roll of 7 or 11. Lose on any
subsequent roll if it's the Point.
Come/Don't Come bets
Come and Don't Come bets are basically the same as Pass and
Don't Pass except they are placed while a round is in progress. They are designed for
players who join the game late. The same rules apply: win if the next roll is 7 or 11,
lose if it's Craps. Otherwise the roll becomes the Come Point.
Odds bets
An Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't
Come bet already on the table. They're usually limited to two or three times (2x or 3x)
the original bet and pay off at true odds: the payoff truly reflects the probability of
the dice's roll and there's no additional house edge involved. Unlike original Pass/Don't
Pass/Come/Don't Come bets, unresolved Odds bets can be removed from the table during play.
Pass Odds and Come Odds pay 2:1 on a roll of 4 or 10, 3:2
on 5's and 9's, and 6:5 on 6's and 8's.
Don't Pass Odds and Don't Come Odds pay 1:2 on a roll of 4
or 10, 2:3 on 5's and 9's, 5:6 on 6's and 8's.
Other bets
Now for the rest of the table, the Place Number bets and
Proposition bets. Unfortunately the odds against you here vary from mediocre to terrible
which is why savvy players ignore almost all of them. These bets are mostly designed for
players who either have money burning a hole in their pocket or feel they have to bet on
every little toss of the dice. The price of such impatience and risk-taking is higher
house edges, sometimes dramatically higher.
A Place Number bet is where you are betting that a
particular number will roll before a 7 does, or vice versa. These include the Place, Buy,
Lay and Lose bets, the Big 6 and Big 8, and finally the Hard 4, Hard 6, Hard 8 and Hard
10.
The Proposition bets are where you bet that the next roll
will be a specific number. These include the 2, 3, 7, 11, and 12 bets, the Any Craps bet,
the Field, Hop and Horn bets.
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